I think the reason for all this dislike toward realism is because abstraction is a tool that a lot of major game studios have just kind of forgotten how to use. red dead redemption 2 is a peak example of what I mean. in real life it takes a dedicated amount of time and effort to get on and off a horse, so the game makes it take a while. thing is, if you have to get on your horse, realize you forgot something, and then get back on, it's way more time consuming and annoying than in a game where it's a simple 1 second "hop on/hop off". and the game is littered with moments like these, little touches that add to realism but make the game even more of a chore to play. I consider it the culmination of everything wrong with gaming realism and I'm still shocked it was so loved when it came out. I didn't expect people to hate it or anything, but it seemed like everyone just didn't care that literally everything was such a slog because of how long the animations took!
it just seems like developers these days forget that the old guard did stuff like use dynamite explosions for gun sounds because they sounded more like how guns sound in our head, and made it feel more real even though it was actually more fake!
granted, it's not always a negative. stuff like "snake = poison" or "man with armor is harder to kill" are excellent uses of realism, because they play on our perceptions to give us quick and easy visual identifiers for important stuff.
cybereality check the game "thomas was alone" if you don't know it already, uses a similar concept of only simple shapes allowed.