That's quite a limited, reductive opinion IMHO, but anyway OP and everyone are free to have their own, right ?
I could say it's depend, some game MUST be accurate as much as possible, like Virtual Pool 3 & 4, because an arcade pool game quite sucks (Arcade Pool on Amiga from Team 17 for instance have great visual but that's all, I never really enjoyed this game), same for some kind of sport game (darts, racing sim obviously, flight sim, ...) Accuracy in other game depend, FPS in which player is pretty much invincible and can run like a champion with a few bullets in the legs are ridiculous, they were good in the 90s, but now, it would be just a shame UNLESS it was made this way on purpose.
To balance that, full accuracy is also not wanted as a monitor doesn't allow to have the same view as our eyes, saves might be useful because we cannot afford to spend a full month behind a game to play in real time, games are still very very limited, even with VR I guess, it could be also boring to die of an infection from a little splinter for a bullet impact nearby whereas it could happen in real life. Lost Patrol also on Amiga quite simulate this kind of insane accuracy and it was not an intense action game.
After all, the purpose of a game is to have fun in a way or another, for casual player as well as hardcore insane crazy ones.