- Edited
im new to godot and programming and for some reason my enemy isn't following my player, only going to the left what can i do to fix this?
extends CharacterBody2D
var speed = 100
var player
var chase = false
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
#enemy gravity
velocity.y += gravity * delta
if chase == true:
player = get_node("../../player/player")
var direction = (player.position - self.position).normalized()
if direction.x > 0:
get_node("Enemy").flip_h = true
else:
get_node("Enemy").flip_h = false
velocity.x = direction.x * speed
else:
velocity.x = 0
move_and_slide()
func _on_play_detection_body_entered(body):
if body.name == "player":
chase = true
func _on_play_detection_body_exited(body):
chase = false