Does anyone have any advice or strategies for moving away from tutorial learning? I have messed around with Godot 3.5 for about a year a so. Even bought a couple tutorial videos series on Udemy and pirated some e-books. I have worked through most all the resources I have acquired but I still feel like if you asked me to make a breakout or asteroids game in Godot I would not know where to start.
I experience this feeling when I first started learning computer science in college but luckily I had a coursework framework laid out for me. For Godot (and game development in general) I feel like I don’t have that sort of structure or confidence to learn.
Does anyone have suggestions as to how to progress without having to watch a video or read yet another tutorial. Ideally I would like to more naturally grow my skills and knowledge without it being laid out before me. I recently finished reading the “Game programming patterns” book (https://gameprogrammingpatterns.com) and it gave me I think a step in the right direction on “how to think” rather than just “what to do”.
I don’t expect to be a Godot superstar or anything like that of course. However I want to be able to think of a thing small and be able to implement it without looking for an existing resource unless I have a very specific concern rather than the general “how to”. I want to improve as a novice hobbyist but don’t even know where to begin that improvement.
Any suggestions or feedback would be appreciated.