Hello!
In Godot 3.x it was possible to override C++ methods introduced by ClassDB::bind_method(....). And it worked perfectly fine.
I've just ported my project to Godot 4.0.1. And it says "The method ... overrides a method from a native class ... . This won't be called by the engine and may not work as expected.". So it refuses to override C++ methods in version 4 at least if ClassDB::bind_method() is used.
I'd appreciate any help! Thank you!