Because you don't write scripts with C++. You'd have to overhaul the whole engine, and then wait a long time to compile every time you want to test a script.
Possible, yes? Practical or beneficial, no. I think people should code in GDScript and profile the game. It's not guaranteed that the scripts are the bottleneck.
For example, if you have a high end 3D game and are GPU limited (which is typically the case) using C++ would provide no benefit as the bottleneck is the GPU.
Don't assume C++ is automatically faster for everything.