I have literally thousands of spritesheets with sprites of monsters to animate.
Every spritesheet has the same structure (1 row x 20 cols), e.g. animation of left walk is starts at column no. 0 of spritesheet and finishes at column no. 3, animation of walk in the right direction starts at column no. 4 and ends at column no. 7 etc.
In the tutorials that I have seen, I would need to animate every monster manually, as far as I understand:
Would I really need to repeat this animation process thousands of times for every monster / spritesheet?
What is the proper way to automate this in Godot?
Why almost every tutor on YouTube is suggesting to use AnimationTree or AnimationPlayer, when it seems to be not extensible solution in the long run, having the reasons mentioned above in mind?