I'm hoping to create a debug camera that allows me to see the automatic mesh LOD in 4.x, but as it is applied relative to a main camera, i.e. Camera 1 is used to determine mesh lod, Camera 2 views this mesh LOD.
As far as I can tell, currently the Mesh Lod is controlled per viewport/camera, and so adding a new Camera/Viewport means it gets its own Mesh Lod for it's view.
While I primarily am interested for debugging purposes, I can imagine this being useful for certain DoF cinematic shots where you may want an object in the distance (but centre of focus) to have the highest LOD, while close/far objects that are blurred could be decimated.
Am I missing something? or should I raise a feature request.