DavidGasku Thanks! I just got it working: I created a script in Ubuntu (in ~/bin) called godot_export.sh, and gave it permission to execute. This is the command: ~/GODOT/<godot executable> --export-release "Web Client" --headless --path <project path> I set a shortcut through Ubuntu settings, to run the script, so I can export the project with Ctrl+E Thanks for pointing me in the right direction!
Erich_L In 3.5 at least in the top right corner there's a "run HTML5" button which starts a little server and everything.
DavidGasku Erich_L Yes, that works fine for most projects, but in my case, I need to export it inside a bigger web project.
cybereality Erich_L In 3.5 at least No, I think they removed that in 4.0, or it wasn't finished. It's also hard to test locally as you need to setup the local sever yourself (simple python http server doesn't work).
DaveTheCoder cybereality I think they removed that in 4.0 The feature is still in 4.0-stable. Instead of separate export-to-Android and HTML5-run-in-browser buttons, there's a single Remote Debug button with a drop-down menu to select the platform.
cybereality DaveTheCoder Instead of separate export-to-Android and HTML5-run-in-browser buttons, there's a Remote Debug button with a drop-down menu to select the platform. UI failure.
DaveTheCoder cybereality UI failure. I agree. The Remote Debug icon has some tiny obscure image. The HTML5 and Android icons were clearly understandable.
cybereality And the text doesn't make sense either. Testing a game in a web browser on your local machine is not really "remote" or "debugging" any more than a new window is "remote".
Megalomaniak But it is a remote process that's being connected to. So technically right, just confusing to those that aren't aware of the details or 'in on it' so to speak.
cybereality Megalomaniak But it is a remote process that's being connected to. When you press play and a new window opens up, it's that a remote process as well?
JusTiCe8 That's just the right time to fill an issue, don't you think ? Why wasting time here discussing this to the end of time ? One could also work a (big) bit and submit a PR ready to merge 🙂.
Megalomaniak cybereality AFAIK yes. Seem to recall Calinou making that statement on these forums in the past anyways.
SnapCracklins Submit it as an improvement suggestion on their Github. You'd be surprised how fast they respond. And having a working model - as you might - will get it done faster. People like you can make this engine better. Go for it.