
Still alive! I have been having a really, really, really hard time trying to draw the line between "realistic simulation" and "goofy fun game" but I am starting to see where I can draw enough from reality and I've been starting to form the actual game which will have towers in response to types and sizes of debris (poop and trash) instead of how waste water treatment plants actually work (by just filtering and treating water, not harpooning big epic dukes of pain and despair).
I've decided that a big part of the game will be figuring out clever ways to sort out the organic debris by size and have different mechanisms have damage bonuses to debris of those sizes. Of course one way to do that will be with pumps! I made just a simple water pump this week which drains water (really just the contents of the water) and places those contents where you place the spigot. It already has dynamically changed the game quite a lot.
Next week I'll make it so that after being upgraded it can suck up small debris and poop them out.