Oof I don't have the slightest clue what the problem might be, but here's chat gtp's response cause hey- who knows right?
It sounds like you're experiencing multiple issues with your Godot project. Here are some suggestions to help you troubleshoot:
"Can't operate on nodes the current scene inherits from" error:
This error message means that you are trying to delete a node that is part of the scene that the current scene inherits from. To fix this issue, you need to open the scene that the current scene inherits from and delete the node from there. Alternatively, you can copy the node you want to keep from the inherited scene, paste it into the current scene, and then delete the original node.
Mesh Library not showing up in the gridmap: There could be several reasons why the pieces aren't showing up in the gridmap. First, make sure that the pieces are correctly positioned in the Mesh Library scene. You can check this by opening the Mesh Library scene and verifying that the pieces are in the correct position. Second, make sure that the Mesh Library is properly loaded in the main scene. You can do this by checking the Node tab in the Inspector panel to see if the Mesh Library is listed. Finally, check the GridMap node's settings to make sure it's set up correctly. You can do this by checking the Inspector panel and verifying that the correct Mesh Library is selected and that the grid cell size is appropriate for the size of your pieces.
Shortcut keys for GridMap not working:
If the shortcut keys for GridMap aren't working, you can try resetting Godot's preferences to see if that fixes the issue. To do this, go to Editor > Editor Settings, then click on the "Reset to Defaults" button at the bottom of the window.
Texture issues:
If you're having trouble with textures not showing up correctly, make sure that the texture atlas is correctly set up in Godot. You can do this by checking the TexturePackerImport node in the Inspector panel and verifying that the correct texture atlas file is selected. Additionally, make sure that the UV mapping of your 3D models is correct. You can do this by opening the 3D model in Blender and verifying that the texture is correctly applied to the model.