A few thoughts:
I think it is a bit early to be making guesses as to how the Godot team will handle Godot in terms of their commercial pursuits. I think there is places for concern (why go away from the foundation they were using before, what exactly to they plan to offer, etc) but I have not seen evidence that it is going to somehow effect Godot’s current trajectory at this time. It is not to say it couldn’t happen, but I think at this time it is mostly speculation. I would advise to see how they act in addition to speculating before getting too concerned.
Additionally, there is some historic context being missed here. With Prehensile Tales and signing, for example, there was no official Godot commercial entity at the time to sign and they needed the binaries signed soon, sooner than they had time to make a different solution. I would like to see it officially signed by the Godot foundation or their commercial offering, but that was only recently made.
The other companies that provide consulting are in similar boats: there was no official company and because Godot is open source and under MIT, they are entitled to form a company should they wish that offers commercial services. You, or anyone, can do the same under the license.
With the Godot founders stuff, that really only applies to Reduz, as the other founder (Ariel Manzur) is not directly involved in development last I knew.
As for individuals with control to merge and decide changes, that is largely up to an inner core group of people who are comprised of trusted individuals decided upon by those within the core group. I’m not a big fan of all the decisions they have made, and am not aware of all the decisions, but I can confidently say many members of that core group are not commercially funded to be there nor are they Godot founders. I understand concern that they are leading it without complete transparency, but the size of the project, conflicting interests by all contributors (on GitHub), and other complexities means someone has to steer the project and make tough decisions.
Finally: what are you hoping this topic and discussion will achieve exactly? We are not the people involved, are an unofficial community platform, and by no means have sway over what happens. Even as the forum owner, I have no special communication nor privileges with the Godot team. We cannot effect a change here in any special way.
Also: there are many, many game engines out there. If you do not like how Godot is heading, you are welcome to find an engine that is going in a direction you like, does not have commercial interests/influence, or otherwise meets what you are looking for. Game dev is incredibly diverse and new exciting game engines pop up frequently 🙂
I understand having concern, but I’m unclear on what you hope will arise from this discussion.
Additionally, just as a reminder to everyone: please remember to follow forum rules and be respectful of others, even if you disagree. If you feel someone was out of line, please flag it but do not act beyond that and let us in forum staff handle it. Thank you for your cooperation!