I think the crux of this is that there is an implication that commercial interest and open source development can't work together, and I think this is false. Open source (to me at least) is about freedom. Not that the app has no cost. I could easily afford to pay for Unity or Unreal, if I wanted, but I like the freedom of using open source tools. That won't restrict what you can do with the tools, or how you make your money. For example, some engines disallow gambling games, or adult content, which I feel is overly restrictive. Even if I was not, say, working on a gambling game, I would enjoy the ability to if I wanted and not have someone else dictate what I can and cannot do. In that respect, I think Godot is free (free as in beer, and free as in freedom). If the founders want to make money on the side, without negatively influencing the open source part of the project, then I think that is great. As I said before, some of the most successful FOSS projects have made a lot of money without compromising the project. So I don't see why Godot can't do that as well.
Commercial Godot Engine
I have not read everything that was written in here but in general I think the topic is pretty simple. Just be thankful for everybody who decides on sharing their work as open source and helps grow a community of creative work opportunities for a lot of people.
Nobody who releases open source software also signs a contract for life to never earn money again. In a world where humans continue to need food, shelter and security, earning money for providing services in not evil or something to base distrust on. There is a big difference between earning money and hording bank for only personal enjoyments.
And as others have stated: some aspects of development need commercial ways to happen.
So just be thankful for what is given, instead of getting greedy and distrusting. I do not think that is what open source is about and what people who work in that way are trying to achieve.
Godot is a great tool and has a good community
Enjoy your day and stay creative!
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cybereality I think the crux of this is that there is an implication that commercial interest and open source development can't work together, and I think this is false.
Again, major misunderstanding here, please pay attention, this is not my implication. The problem is exactly that: what Godot leadership says do not match their actions, which is a major problem in and of itself.
2DPIXX I have not read everything that was written in here
Well, if you were to read the entire thread, perhaps your opinion would change afterwards.
In general, you're right. But... What would you say about this: Godot received a $20k grant from Mozilla to improve Godot’s web platform/infrastructure. But then, Juan said he used Mozilla's grant to pay for his living expenses... Perhaps Juan must start making money for personal needs elsewhere, and not in Open Source? Don't you think it isn't fair that they spend donation money on such things, instead of distributing that money between contributors? Could you comment this injustice from within your worldview?
DaveTheCoder Please restate the goal more concisely, without a lot of rambling.
Research Godot's involvement with commercial companies.
The non-profit Godot Foundation is registered at the same address as the commercial company Prehensile Tales BV.
Source: https://bedrijvenmonitor.info/opditadres/stichting-godot/spoorlaan/uitgeest/873519190000
That is not at all abnormal for small to medium sized entities.
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Godot Foundation states that they are going to provide financial statements/reports in a distant 2024:
If Godot Foundation already claims to receive donations, is it so difficult to provide financial reports right from the start?
I'm also curious how long it will take Godot to move away from Software Freedom Conservancy to their new Godot Foundation? A year? Two? For your information, Godot currently receives funds both from SFC's Patreon and Godot Foundation receives funds via PayPal, as well as bank transfer. If they are moving away from SFC, what do you think: is Godot going to retain its Patreon or move to a different model?
Given that Godot is declared to be a truly community-driven project, I also wondered why wouldn't Godot adopt transparency practices as we see in Open Collective, for instance, just like a lot of community-driven projects do. See for instance popular Webpack, as well as their wonderful voting system: https://webpack.js.org/vote/
Godot is 9 years old since it got open-sourced, and we see don't see this kind of transparency in Godot as in other Open Source projects.
Waiting for Godot financial reports...
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Xrayez Research Godot's involvement with commercial companies.
That's not a goal. Research can only serve a goal if there's a purpose for it.
From your comments, the only goal I can discern is that you're trying to destroy the project.
DaveTheCoder From your comments, the only goal I can discern is that you're trying to destroy the project.
Then you obviously don't assume positive intentions behind this thread, especially when you act as a gatekeeper here, which clearly goes against Godot's Code of Conduct.
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TwistedTwigleg I think it is a bit early to be making guesses as to how the Godot team will handle Godot in terms of their commercial pursuits.
By the way, I forgot to add: the same thing can be said about Unity's decision to partner with ironSource. If you apply the same logic, the entire drama with ironSource could also be described as "speculation", as you put it, notwithstanding ironSource's history as a company.
You may say that what happened to Unity is just a straw that broke camel's back. In a much similar way, I treat Godot's recent hypocritical decisions concerning commercial pursuits as this final straw. Again, the problem is not with the fact that Godot has spawned numerous commercial companies around it. But in contrast to Godot, other Open Source projects are utmost honest with this, in my experience contributing to Godot's development myself and talking to leadership.
Corruption, just like illness, must be prevented. And by talking about it, Godot community can prevent it.
If my aim was to destroy Godot (as someone put it in this thread), I would simply choose not to talk about it.
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DaveTheCoder From your comments, the only goal I can discern is that you're trying to destroy the project.
Yes, that's generally the purpose of cancel culture.
Xrayez Godot's Code of Conduct
Also says you shouldn't be here.
Any form of retaliation against a participant who contacts the Code of Conduct team is completely unacceptable, regardless of the outcome of the complaint. Any such behavior will result in exclusion from the community.
Since your immediate reaction to being banned for violating the code of conduct was the link above.
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spacecloud your quote from CoC is out of place. Perhaps you wanted to quote something else? Try again. In fact, what you quoted can be applied to your behavior here.
What you attempted to do right from the beginning of this thread is a form of ad hominem, which is destructive to this discussion (simple definition from Wikipedia):
Typically, this term refers to a rhetorical strategy where the speaker attacks the character, motive [emphasis added], or some other attribute of the person making an argument rather than addressing the substance of the argument itself.
This also goes against Godot Forums rules, [emphasis added]:
Be mindful of your words and links. Do not post offensive or inappropriate material. Anything that may offend a person's creed, morality, religion, age (children also access this forum!), personal identity, etc. Be respectful when posting. Bulling and discrimination will NOT be tolerated.
My personal attitude to actions of Godot leadership in the past has nothing to do with this thread.
Having said that, unfortunately, I come to a conclusion that this discussion is unconstructive. I'm not interested in an unconstructive discussion, please stay on-topic.
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Xrayez What you attempted to do right from the beginning of this thread is a form of ad hominem, which is destructive to this discussion:
What you're doing now is gaslighting.
And you still haven't provided a reason for this discussion.
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Xrayez a form of ad hominem
https://en.m.wikipedia.org/wiki/Ad_hominem#Criticism_as_a_fallacy
Criticism as a fallacy
Walton has argued that ad hominem reasoning is not always fallacious, and that in some instances, questions of personal conduct, character, motives, etc., are legitimate and relevant to the issue, as when it directly involves hypocrisy, or actions contradicting the subject's words.
The philosopher Charles Taylor has argued that ad hominem reasoning (discussing facts about the speaker or author relative to the value of his statements) is essential to understanding certain moral issues due to the connection between individual persons and morality (or moral claims), and contrasts this sort of reasoning with the apodictic reasoning (involving facts beyond dispute or clearly established) of philosophical naturalism.
See also the fallacy fallacy.
Xrayez Perhaps you wanted to quote something else?
I quoted exactly what I meant to quote.
Xrayez My personal attitude to actions of Godot leadership in the past has nothing to do with this thread.
Not according to yourself, in this thread:
Xrayez TwistedTwigleg Finally: what are you hoping this topic and discussion will achieve exactly?
I'm concerned for other people who may go through a similar experience that I've had while contributing to
Godot and talking about its governance, so I'm motivated by this as well, so other people can make an informed decision before picking Godot, something that I wasn't aware of several years ago when I first stumbled upon Godot.
I think this thread has outlived its usefulness.
Right now I do not have time for a further message, but I will write something more substantial and handle this more fully once I can.
Locking this thread.
Okay, I now have the time to make a more substantial post. There are a few things I want to address here. Some points I want to address, in no particular order:
1: I have taken action as forum staff based on the discussion on this thread based on the forum rules. What actions were taken and the nature of these actions are private and will NOT be disclosed, but I wanted to mention this so everyone knows action was taken.
2: I understand that this discussion is one that lends itself to very strong reactions due to the nature of what was said, as well as the further discussion in the replies. I would ask that everyone, whenever they feel they strongly about a topic, take a moment to step back. Often times, getting a little distance can help and prevent friction.
3: Please do not hesitate to use the forum flagging tool or privately message forum staff if you see anything going awry, are worried about a discussion, or otherwise feel someone needs to investigate. We are here specifically to do that and while we are not always active 24/7, we will do our best as quickly as we can to investigate the situation and take action if required. You can also flag or add forum staff to private messages if you get a private message that you feel needs forum staff to address and/or breaks rules and/or we should look at.
4: This is related to the above point: Please do NOT act as forum staff yourself, feel like you have to remind others to follow rules, instruct they stay on point, or otherwise try to take corrective actions of other forum users. Instead, please let us on forum staff know. We have the tools and position to act.
5: I would ask anyone who is posting something they feel may be controversial or otherwise lead to heated discussion, or could lead to heated discussion, to run it by forum staff first or not post it at all. We are a Godot focused forum for everyone in the community and this means we need to be respectful and sensitive to other opinions beyond our own. Please keep this in mind and keep the audience whom you are posting to in mind as well. You do not have to agree with others, but you have to be respectful of others and mindful.