Hello everyone,

I'd like to understand something: In the start, i have made a texture where each cell do 32x32 pixel. Problem is the quality of the texture seems... blurred, even i deactivate the filter in the texture import configuration. So i have made a texture where each cells is 512 x 512.

But in Godot, for the tilemap, i want the cells still does 32x32, but with a quality of 512x512. I have tried to modify the scale, bu i don't reach exactly 32x32. In windowed mode 1024 x 768 visually, it's ok, but 1980x1080 give me something a little more blurred.

I wonder if I think something wrong somewhere ? How can i improve the quality (sharpness) of the texture if i want have 32x32 cells ?

  • The texture size and cell size do not have to be the same. I got some decent results with 2x size and filtering (meaning if the cell is 64x64, make the texture 128x128). With filtering it will sort of be like upscaling. But if you make the resolution too large it will get pixelated and have artifacts (too much data) so 2x is the best I think.

6 days later

The texture size and cell size do not have to be the same. I got some decent results with 2x size and filtering (meaning if the cell is 64x64, make the texture 128x128). With filtering it will sort of be like upscaling. But if you make the resolution too large it will get pixelated and have artifacts (too much data) so 2x is the best I think.