Hey Everyone!!!!!!
I've recently been looking into using Godot to make some simple games, and I've been liking it a lot so far.
However, I've been having a slight issue: I can't find a good way to scale the resolution of my game by only integer amounts. I have found a number of scripts online that work - but only when the stretch mode is set to "viewport". This would be fine, but the viewport stretch mode makes my text look blurry.
So, does anyone know a good way of coding integer resolution scaling that works in the 2d stretch mode?
Thanks!