I've created a custom pixel art style font that needs to be ant-aliased.
However, whenever I open and close Godot, the anti-aliased property of the DynamicFontData I'm using is reset to true no matter what I do.
I'm using Godot version 3.3.2

I checked.
Godot 3.5 resets text smoothing.
(Apparently a bug)
(Perhaps this can be solved with a script)
In Godot 4, turning off anti-aliasing works.