My game is based of zylanns voxel demo.
Id like to shrink the size of his main avatar to be half the height.
But I cant figure out how to do that.
In the scene above you can see he has a MeshInatance. Could the mesh instance have a collision box?

I dont see anything that looks like one. I tried lowering its size from 1 to .5 but that didnt work. I tried hiding it too by clicking the eye icon in the scene, but no luck.
I also added an animatedsprite3d to the scene but I dont think that has any collision stuff on it.
Im just not sure what Im looking for...

Thanks for any help!

  • I haven't explored that demo for myself, but looking at the screenshot of the scenetree I see no collision objects in there. Are you sure one of the scripts doesn't create a CollisionShape or a RayCast to determine the 'avatar height' via code?

I haven't explored that demo for myself, but looking at the screenshot of the scenetree I see no collision objects in there. Are you sure one of the scripts doesn't create a CollisionShape or a RayCast to determine the 'avatar height' via code?