I've been a Unity dev (hobbyist) for a few years now. Recently I decided to make the switch to Godot, and while I'm really enjoying it, Dictionaries seem a bit weird to me.
I'm used to the statically-typed Dictionary<Tkey,Tvalue> class, but as of Godot 4.beta12, they apparently can't be exported to the editor.
Godot has its own Dictionary, which can be exported (kinda), but is not statically typed and is implemented differently.
Can Godot Dictionaries be typed?
If not, is there a way to get the standard Dictionary to play nice with Godot? Or should I just suck it up and re-learn the new one?