Hi everyone,

I just switched my project from GDScript to C# and when trying to run my Scene I know get the following 2 Errors:

Godot Engine v3.5.1.stable.mono.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
--- GDScript language server started ---
Switch Scene Tab
platform/windows/os_windows.cpp:2922 - Condition "ret == 0" is true. Returned: ERR_CANT_FORK
editor/editor_node.cpp:5532 - An EditorPlugin build callback failed.

I figured it's probably not about the code, but about something else, though I could't wrap my head around what's wrong.
Can anyone help me?

    jooscher editor/editor_node.cpp:5532 - An EditorPlugin build callback failed.

    One of your plugins is acting up.

      jooscher The only other way to interpret the error is that there's an issue with the plugin api. Addon's would be plugins btw, if you have any of those in your project.