- Edited
So the situation is this:
There are 2 classes in different files, in class 1 I call a function from class 2, after which I get a 3 errors and the function does not work, while if the same function is called inside its own class, everything works fine, can you explain why this is so, and how do I solve this problem?
P.s. if I replace GetNode with GD.Print("blabla") for example, everything works correctly