- Edited
The problem is that with the 300 odd villagers I have in the game now it's chugging away at about 30fps so I don't think you can really make the argument of 'finish the game' in this particular case. I do think though that I need to look up more optimisation options beyond just multi-threading so I'll get back to researching on that. I plan on having something of a global villager count limit regardless that people can adjust for the sake of not killing lower end PCs, but if I can get a high number of villagers in the game and have it working smoothly I'm going to attempt it regardless.