cybereality An army of imposters, real sus. 🤨 But yeah, that's probably the lowest resource demand achievable I recon.

cybereality Yes, but you can have like 10 or 20 real characters in the front, and then fake ones in the back, people might not notice.

In Cyberpunk 2077, I believe there are more than 20 models of inhabitants, and the dubbing models are very visible. AXYZ design (anima) approach seems preferable to me. Let there are much less people (only hundreds, not thousands), but the eye will not cling to repetitive models. However, it is necessary to understand how they did it.

Yes, Cyberpunk 2077 can have at least 100 characters, but it's still taxing, and their engine is honestly a lot more advanced than Godot.

    I'm going to start re-implementing my game mechanics from Unity now that I've sorted out the main issues of look direction and radius based wondering so I'll start optimising based around what happens there and post some updates for you guys on the main by the gods thread.