Hello,
I am using Godot 3.5.1.stable. When viewing my html5 build on Android (with both Chrome and Firefox), the Sprite3D objects have a "fade" effect that is not present in browsers on pc:

The fading looks related to distance and rotation of the sprites with respect to the camera. What could be causing this? Thank you in advance!

Are you using OpenGL ES2 or ES3? I found the ES3 build (WebGL2) to not work as well on mobile devices, or even some desktop setups. It could be an optimization for mobile, as there are settings in the Project Settings that reduce quality or effects when running on a mobile device or on the web. It could also be the environment. I found that it's best to create a WorldEnvironment node and put a panorama texture or a custom sky, as the default one is really only for testing and doesn't really look good.

    cybereality Thank you. I am using ES2. I tried putting a WorldEnvironment but the fading still happens 🤔
    The strange thing is that not only far sprites get faded out, but also near sprites when they are almost perpendicular to the camera, so I guess it is not related to optimization.