Solution:
extends Area2D
var player
func _ready():
player = get_node("/root/Node2D/Boho/KinematicBody2D")
func _on_Spike_body_entered(player):
if player.is_in_group("Player"):
player.global_position = Vector2(-614, 538)
Why error: do not use () around Vector2, Dont use "player.position" if you teleporting player for another place, use "global_position" for this.