Megalomaniak I really hope that's not the case. The Retroid Pocket 2+ is just one of many "retro handhelds" that run on Android - often older versions, presumably for lightness - which are becoming very popular. Not supporting Android 8 and 9 would be locking Godot 4 off from those devices, not to mention people who just have older phones, which is a whole other, probably much bigger potential player base.
Though looking at the issues on GitHub, as mentioned below, it looks like the devs are investigating the issue and trying to find solutions.
DaveTheCoder Yeah, good call. I didn't create a new issue, as others are clearly having similar problems - I added a brief explanation and a link to this thread into a post in https://github.com/godotengine/godot/issues/63943