- Edited
snowy-fox I'm not sure we're going to be able to get any further unless somebody who knows a lot more about Godot 4's Android compatibility finds the thread and chips in.
You could also look through the posted issues for possible clues.
https://github.com/godotengine/godot/issues?page=2&q=is%3Aissue+android+in%3Atitle
If you don't find anything relevant, you could post a new issue, and include a minimal reproduction project and a link to this thread.