- Edited
Good day,
I want to improve the way how i make a procedural map from open simplex noise. When i print the min and max values, i have got 0.556863 and 0.568627.
I'd like to have something like this:
around 0 = sea tile
around 0.25 = grass tile
around 0.75 = rocks tile
around 1 = mountain tile
It will more helpful to have this kind of scale i think. My question is: how can i get that from a grey color ? How can i "convert" this without increasing the contrast like i can do in Gimp, for exemple ?