cybereality
It's a runner game and the code is for swapping block nodes so it runs forever. Basically it goes something like this (3.x):
var offset = 240
...
func _physic_process(delta):
var a = Vector3(0, 0, 0)
var b = Vector3(offset, 0,5)
var node = get_node('/root/world/Scene Root')
var node1 = ...
if cycle ==1:
node.set_global_transform(Transform(a,b))
if cycle == 2:
...
So I'm confused, should it not work on 3.x or should it work on 4 (with Transform3D)? 😕