Hi,
I have this working code in godot 3.x
node.set_global_transform(Transform(a,b))
where a,b are both Vector3
When I tried convert it to 4beta3 to this:
node.set_global_transform(Transform3D(a,b))
I got error "No constructor of "Transform3D" matches "Transform3D(Vector3, Vector3)"
I looked through doc and it seems nothing much changed except name so I don't know why it doesn't work now. Can someone please help explain to me?
https://docs.godotengine.org/en/latest/classes/class_transform3d.html#class-transform3d