Haystack I think (I could be wrong) that's for 2d only? Regardless, I cannot seem to access TIME automatically in a vertex shader. My code right now is:
shader_type spatial;
uniform float time = TIME * time_scale;
uniform float time_scale = 0.5
uniform float side_to_side = 0.5
void vertex() {
VERTEX.x += cos(time) * side_to_side;
}
And my error message is
error(3): unknown identifier in expression: TIME