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Megalomaniak you're right and I agree with providing both options and your suggestion would be very welcoming
But when I say "Godot's weird way", it's the same that used to be with Blender - it had its own way of doing everything completely different from every other package, basically nothing up to 2.79 Blender was consistent with any other software out there - it was weird in that sense (and I used it from 2.4 to 2.79 massively).
Then with Blender 2.8 they decided to add compatibility modes and get consistent with the "industry" and now Blender is getting (or already is) "industry standard" too (i.e. wide adoption, more funding, etc).
Imagine being able to rely on the Unity's Asset Store and UE's Marketplace and seamless dragging and dropping the assets into Godot? But 90% of the time everything breaks due to these incompatible decisions (and I'm talking about just re-using FBX files and the like).