- Edited
I have a seamless machine looping animation made in Blender, that loops perfectly both in Blender and UE.
It's a machine rotation animation, the 1st frame is the bone rotation at 0 and the last frame at 354 degrees.
When I export either as FBX or GLTF and play it in Godot, it stops for a frame in the last animation frame before looping, thus in Godot I can't make it loop seamless.
It may be hard to see with this compressed video, so here's a reproduction project (Godot 4 alpha16) and even a sample blend file:
https://www.dropbox.com/s/vg49j0emycuv2fq/LoopingMachineFreezing.zip?dl=0
This happens on both Godot 4 and Godot 3.5. So I wonder if for Godot I should do something different for it to loop? (Since it works in UE perfectly).