- Edited
cybereality in Blender, you can set a particular timetime region to export, so you don't need to change the animation.
Yes, that's what I did instead of changing the animations.
Megalomaniak UX? Maybe. Personally I prefer starting from 0 but consistency with other tools has it's value.
I think consistency with other tools is more important than trying to force Godot's weird ways. After all, no project is made in a single tool, plus there's millions of existing assets that can be re-used in the pipeline.