Hi,

My game renders terribly on Android Chrome (HTML5 export), whereas it renders perfectly in other cases.

See for yourself. It looks both blurry and pixelated:

For reference, here is how it looks on Firefox on Linux:

And here is how it renders as a native Android app (on the same device):

I've done all the right things that I know (that is, not much):

  • enabling filter and mipmaps for all images and fonts;
  • disabling oversampling on dynamic fonts;
  • using 2D stretch mode and keep aspect.

Other things that might help:

  • I'm using Godot 3.5;
  • my phone is a Samsung Galaxy J5;
  • framerate is quite low as well (around 30 FPS).

Do you have any idea of what I could've done wrong?

Thank you in advance for your help 🙂.

  • I think you have to enable Hi-DPI in the project settings.

I think you have to enable Hi-DPI in the project settings.

    CristianoSimao
    My issue isn't related to the number of triangles I use, because even my title screen (which only contains a sprite and a button) renders at ~ 30 FPS.