Hello!
I'm trying to make a game where the player bounces like a bouncy ball, but I don't want to use a Rigid Body.
So I was wondering if there to add Rigid body physics/bounce to a Kinematic Body?
Thanks!
Hello!
I'm trying to make a game where the player bounces like a bouncy ball, but I don't want to use a Rigid Body.
So I was wondering if there to add Rigid body physics/bounce to a Kinematic Body?
Thanks!
You could always make two objects, one kinematic, connected with a joint. You can affect the movement of a RigidBody, it's just not as straight-forward.
I think more detail here is needed, what are you trying to do with the ball? If you're still wanting physics behaviour but more restricted it may in fact be a better idea to still have a rigidbody but to make it behave like a kinematic body instead. This way you've got the option of tweaking things more freely.
Agree with Lethn. You'll need to describe what you want, by describing what bouncy ball behavior you have in mind wrt to player input.
duane has a possible direction, but one thing about the physics engine is the kinematic body's movement is not part of the simulation so associating a physics body to a kinematic via a joint is fussy.
Lethn
Thanks for your help!