When you look at both Unreal and Unity Engines, there are those well-recieved AAA games usually for being big and polished, or those smaller indie games that are special, clever and very fun to play. In both engines, those polished games are very very popular, and hence help the engines themselves popular.
But, when talking about Godot, I can definitely see a great potential for masterpiece games, but these games simply do not exist. I mean, there is Sonic Colors Ultimate, but it's not exactly that well receive, plus it's just a remaster. As for indie games, I have seen examples, but they either remain in beta or simply are not exactly interesting nor special enough to guarantee success.
Now of course, some will say that "Godot 3D is not advanced enough so it's not popular, and that's getting fixed in Godot 4." But I disagree. For example, Hollow Knight, Cuphead, Undertale all are 2D games, still VERY POPULAR! Guess what, they're made with Unity (according to my knowledge)! That's why it puzzles me, why such examples are simply not there for Godot? The games showcased for Godot are never talked about on social media platforms, and so Godot as an engine remains dormant.
Now, I'm starting to speculate here, but I think part of the problem is the mindset of those who work on Godot. What is special about this community is that it's caring and supportive, generally having fun in programming and simply creating games. Of course that's a big plus that I would never want to go away. However, on the other side of the coin, this also means that the community of Godot isn't usually trying to make the next big revolutionary game (even if a simple one). There's also a lack of marketing. Of course this is normal, because people's focus is not on money in this community (I can count the total number of posts in the professional tab on this forum). Despite how good that sounds to be friendly, this causes the engine to be seen as "not serious". It's not because the engine is weak, but rather because marketing is weak. And what better way of marketing is there than making marketable video games?
The games made using Godot are mostly proof of concepts, or proof that "Godot is capable of making games." I believe that Godot 4 alone won't be enough on its own to popularize Godot, but rather the games made with Godot 4. And for those games to become reality, I think the mindset going into making the game should be altered...
What do you think? Did I miss something? Are there actually some popular Godot games?