duane Pixophir I agree with that, but there's also the fact that if it's not very popular, we're losing potential users who could end up joining the community, supporting Godot and helping the engine grow. For me personally, I would have never thought of using Godot if my PC couldn't run Unity (yes, my PC is historic). Plus, remember that community is Godot's life force... the bigger the community, the stronger the engine, and so the better programming experience for us! So, I think popularizing Godot IS beneficial.
cybereality True, popular doesn't mean good. But, imagine a beginner who has no experience in programming and so no easy way of knowing which engine is better... of course beginners will be tempted to use the engine that's, even if not popular, has some "proof" games that it's capable of great things. Keep in mind that as a beginner, it is already overwhelming to learn programming, so normally s/he wouldn't want to have a hard time discovering which engine is better. At least, that's how I felt at the very beginning. But of course I now realize Godot is actually very capable and yet very user-friendly, even compared to the Unity!
cybereality the_maven I really want to see those games happening in high quality after a couple of years! I mean, the rule of thumb is that progressing slowly is better than rushing things.