- Edited
Hey there,
i have a layered character with a ton of animations.
The Layers of my Character are all childs to Node2D and are animated via animationPlayer and animationTree, everything is find, except that on some animations there is the need to change the sorting order in specific frames...
As Example you have a Char with two layers and in the walk animation layer 1 is below layer 0... only in frame 4 of 6 of the walk animation the layer1 needs to be on top of layer 0
Is this possible in godot and if it IS possible than how?
As i understood the z-index of all my sprites inside my node2d is not only the z-index inside the parent but for all the nodes and stuff in my scene... or am i wrong with this?