I'm making a 3D action game that mainly focusses about combos, so I want the attacks to be flowing. I've created attack animations using the AnimationPlayer node, however I have to reset the position of the arms at the start and end of animations, otherwise the arms teleport around between animations.
Does anyone know a way to make it so that one animation can 'flow' into another- so the ending frames of one animation interpolate into the starting frames of the next animation- as I think that would make the game's combat flow much better.
Any replies would be greatly appreciateed!

    Joe_r For reference with the 'arms' of the character, here are what they look like:

    I animate them using just position and rotation, and so in the animation it interpolates the inbetween frames, and I want to do that across animations too.
    Code for controlling animation playing:

    You would need to learn how to use AnimationTree node to blend ("flow') between animations. I learn a little bit myself and and it isn't hard as I first thought. I plan to post a few example tutorial projects over this weekend but you can try play around with it first. 👍