i am very new in the topic of goma development with help of an engine.
In the moment i have to take the choice of the scriptlanguage ...
is it in godot just a question of 'what i love' or is there a good reason for C# OR GSript ?

sorry for this general question ...

greetings

    Excess1972 IMHO, scripts are made by programmers for good programmers to help them get work done faster. Not all work, mind you, just the 97% monotony that takes up most of your time. GDscript is the best choice for getting more done faster, but you have to keep in mind that if you're writing code that needs to execute in 1000 places 100 times a second, you might be better off not using a scripting language.

    Scripting languages still touch on all the basics of lower level programming languages, so if you don't know one too well there will still be pitfalls. Even so, still go with GDScript

      Welcome :-)

      C# is certainly more powerful, but also depending on Microsoft's grace. It may in some cases cause problems on Linux when the mono implementation (Linux port of .NET) has quirks. Happened to me before with Unity.

      GDScript is better integrated into Godot and truly independent. My first choice as well. I always have C++ to the rescue when speed comes to need :-)

        I would also recommend going with GDScript if you are starting out. Another great reason to go with GDScript starting out is that there are many more tutorials and resources for Godot that use GDScript than C#. I would start with GDScript, learn the basics and make some games, and then maybe try C# after that if you are still curious about it and want to see what it is like 🙂

        thank you for your input 🙂

        i have coded games with java / LibGDX and now i want to try an engine, because of the time invest you need if i coding all by myself.
        i just not sure if one of the languages are more supported by the godot engine.
        seems to be a good choice to tage GDscript ... i 'only' want to crete 2d games with not too much focus on performance.

        GDScript is just better. It's easier to use, there is more documentation and tutorials, and it is fast enough. There are some advanced things you can do with C#, but you would know if you need them. Just like there are some things you can only do with C++. But unless you are coding like some huge MMO, you honestly don't need that kind of performance.