Hey all!

(Running on Windows 10, Godot 3.3.4)

I am very new at using Godot, in fact I've just started coding my game like tonight. First thing I'm trying to do is a display controller and I'm running into an issue.

So for the display controller I have a root node of type node, and here's the code I have for deciding what size the fullscreen window should be, and what size the window should be:

extends Node

const BASE_WIDTH = 320
const BASE_HEIGHT = 200

var display_size = OS.get_screen_size() 
var targeted_display_ratio = 1 # placeholder
var targeted_display_size: Vector2

var window_size = OS.get_window_size()
var targeted_window_ratio = 1 # placeholder
var targeted_window_size: Vector2

func _ready():
        targeted_display_ratio = floor(display_size.y / BASE_HEIGHT)
	targeted_display_size.x = BASE_WIDTH * targeted_display_ratio
	targeted_display_size.y = BASE_HEIGHT * targeted_display_ratio
	
	if (targeted_display_ratio < 2):
		targeted_display_ratio = 2 
	
	targeted_window_size.x = BASE_WIDTH * (targeted_display_ratio - 1)
	targeted_window_size.y = BASE_HEIGHT * (targeted_display_ratio -1)
	
	if (OS.is_window_fullscreen()):
		OS.set_window_size(targeted_display_size)
	else:
		OS.set_window_size(targeted_window_size) 

The issue is while the window is resized to the correct scale (I was expecting 1280 x 800 in windowed mode and got it), the background sprite (that's all I have in my room atm) is still in its native size of 320x200, so it doesn't scale with the window. (see image below). How do I make the game itself scale with the window?

Some info: in Project Settings -> Display -> Window I have Width and Height at 320, 200. And my background sprite is of type Sprite, and is a child of Node2D (the root node of my scene, which is the first room).

Any help will be much appreciated!