Fret not. I, similar to Jon Snow, know nothing.
Talk about anything
DaveTheCoder It would be the rocket taking off and leaving orbit that would be nearly impossible to fake. All the amateur astronomers who would actually have to see it. The thousands of people that went to the lift off sight would have to see it. All the news agencies would have to be in on it or they would have to be able to photograph it. I suppose you could fly the rocket out there and not land it and then send back some fake images. If you have the tech to get out there though, the odds are you would have the means to actually land.
Plus, when Myth Busters faked it by bouncing on the "moon" with a space suit and one of those wires that hold people up when they fly in movies, the suit kept bouncing side to side to show they were experiencing normal gravity.
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fire7side I suppose you could fly the rocket out there and not land it and then send back some fake images.
Yes, that's the part I was thinking of. In the movie I referenced, NASA discovered before launching (from Earth) that the life support system was faulty and the crew wouldn't survive the trip to Mars. They were afraid that yet another big failure would result in the loss of their budget. They launched the rocket, but first they secretly took the crew away to a location that was a sort of Mars film set, and had them make fake videos that would be transmitted to simulate a successful landing.
https://developer.nvidia.com/blog/universal-scene-description-as-the-language-of-the-metaverse/
I thought this was interesting, since I'd never heard of most of it, but I'm woefully ignorant of 3D.
As some have pointed out, one issue with USD is everyone who mentions it has to add "not the currency" to clarify what they are talking about.
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It sounds good, but it better not be Nvidia proprietary. They do great research, and have the smartest minds in the world, but sadly I think all their closed projects have failed. Even ray tracing would have gone nowhere without collaboration from Microsoft and Khronos. And PhysX has been dead in the water for a long time. GSync was a great idea, but now has been replaced by the VESA standard VRR. Most people don't even realize that Nvidia lost, and AMD won (well, AMD called it FreeSync, but it was a brand name for an open standard). Pretty much all the "GSync" monitors you see for sales are actually VESA VRR, but Nvidia pays monitor manufacturers to label it "GSync" so gamers don't even realize they lost. It's stuff like this that makes me hesitant to support them. Though USD is a good format, and assuming Nvidia contributes in an open source manner, then I'd support that.
Like look at Nvidia Flex, from 2014. It was amazing technology, sadly tied to Windows, specific Nvidia cards, a crazy license no one would want to agree to, etc. After years and years, they ported it to DirectCompute (instead of CUDA) so it could run on AMD, but it was too little too late. Imagine all the amazing physics games we could have had in the past 8 years if Nvidia had just released it using open standards? They think they are protecting something, but they are just killing their own work before it is born.
Have you ever wrote only a few lines of code, only then to take an hour break working out or something? I don't know why I feel so nervous when I code. Anyway, I did 20 push ups today. I've always found it difficult to reach that solid 20 but, then I started doing dumbbell exercises to build my shoulder muscles which helped tremendously( though the origin reasons as to why I'm working on my shoulder muscles is because I'm recovering from a shoulder injury that has been bothering me for years). Still, I wonder why I lack the discipline to just code for hours. I think it's because I was because I was not working in a proper work environment but, that can't be it. It does feel strange to code without using a tutorial. Still, it felt less intense than when I was teaching myself how to use the piano( which felt physically painful at first despite most of the work being mental). If it wasn't for my procrastinating, I don't feel that I'd be able to get anything done which is weird. Building that discipline to code for hours is going to be tough; can you relate? Also, have you ever procrastinated by doing exercises?
Audiobellum I'm doing it now. Anything to me done for more than an hour or two begins to feel like hell. Unless I drink a lot of coffee.
My whole life is one huge procrastination. I'm 41 and I don't think I've ever done anything in my life. But I seem to be getting closer every day, so that's enough for me.
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You have trouble focusing on one thing for hours at a time because your body and brain didn't evolve to do that. It's extremely unnatural behavior. I used to force people to take breaks every hour, even if they thought they were in the zone. Sometimes you think you're still focused, but you start making stupid mistakes.
I also used to work with some guys who would do a set of pushups every time they started to lose focus. It worked for me as well. Stressing your muscles releases hormones that benefit concentration immediately and over time. Loads of studies have repeatedly linked exercise with increased brain function in healthy and non-healthy individuals.
Another thing to consider is that the typical typing position isn't ergonomic. I do regular posture exercises to counter the damage it does (and to deal with a bad back injury I had years ago). Hurting your body hurts your brain.
I suspect that the secret to getting things done is to break everything up into small problems that you can solve in one session -- and not give into the temptation to keep going past your endurance without a significant break.
I just watched The Night Comes For Us, it's basically the Indonesian John Wick, OMFG.
Kojack As some have pointed out, one issue with USD is everyone who mentions it has to add "not the currency" to clarify what they are talking about.
Nah it's the currency of the future, who needs crypto and nft's when we have universal scene descriptors.
cybereality It sounds good, but it better not be Nvidia proprietary.
It's not, professional graphics industry produced standard, think studios like dreamworks and disney/pixar coming together to create a open(& source) standard for themselves basically.
Megalomaniak It's not, professional graphics industry produced standard
Yeah, I know the format exists, though I haven't had a need to use it before. I meant that if the Nvidia contributions would be donated open source, or some sort of corporate fork.
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https://github.com/PixarAnimationStudios/USD/blob/release/LICENSE.txt
Looks like the main license involved is Apache, so internal changes would likely have to be contributed back. A somewhat more LGPL like license rather than say MIT or BSD license.
Apparently I am the only one on the VR forums... Yay...
Unity giving me issues in VR now all of a sudden doesn't help, but I will keep all of those frustrations to myself.
All I want to do now is specialize in VR. If anyone knows anything about Godot VR, I would love to understand snap zones so I could make a simple inventory for my player character- one with a simple drag and drop system. Climbing would also be a plus. I can't figure all this stuff out on my own as the information on how to do it is not there.
Please help?
Thnx.