Better than me. I grabbed Unreal and followed a guy's YouTube to the letter, grabbed courses, left C++, came back a few times, joined the academy and tried to figure it out without much luck...
Unity was way more my style.
Maybe I will try to tackle C++ again someday, just for the sake of Unreal's graphics. Sorry, Godot and Unity, my horror games and VR worlds should look very realistic.
An example of what I mean- this was actually done for my first game in Unreal- it was nothing fancy, just a game I was making with a tutorial, but I went crazy with the look and feel of it. Note the accelerant beneath the explosion- a fallen pipe with who-knows-what in it. I also made note to add a liquid underneath which has smaller flames, but you can't see all that here. I was going for the base tutorial game, then add a little timer to see if the player escapes before everything is decimated by flames.