Hello!

I know that in Godot there are some interpolation options: lerp, tween, linear interpolation. As i know they takes from and to variables and weight. weight is values from 0 to 1. I dont know much about curves, but as i know curves also return values from 0 to 1. So i now have questions: Can i somehow make lerp and curve work together? Can i make tween and curve work together? * And how i could do that? =)

See also the global scope ease() and smoothstep() functions for performing manual interpolation via code.

a year later