I'm making conveyor belts to test out a game idea. Straight belts are animated with moving UV.y with a scalar value and TIME and I've gotten them to work just fine. I have been zoning out trying to find a way to make the texture in corner conveyor pieces rotate and match up with straight belts that can be placed next to them. It seems like applying a rotation matrix is a step in the right direction, but I'm not sure if that's going to be able to stretch the texture around the corner to connect to both sides. I'm not even sure if what I have here is fixable so.... I'd really just like to reach out to ask others how they'd approach this problem or if there's a particular set of key words I should be searching for.