I am very much a beginner using Godot. I have a question, but I don't need an exact answer, any help or ideas are appreciated!
I want to make a third-person game, using 3D models and animations. However, I want to use a 2D map that is hidden from view used as the bounds of the game.
The player would be viewing a 3D representation move in a 3D world, while the actual motion is happening in the 2D environment. The player would be at a constant vertical position.
The closest comparison I can give is Doom or Wolfenstein. I have seen tutorials for Doom/Wolfenstein clones but the ones I have found are made entirely in a 3D scene.
What is the best way to go about this? I want to keep this program as low-impact as possible. Would it be better to find a way to do this completely in 3D?
Thank you in advance!