How are you supposed to organize the repo for an Asset and the code you use to develop and test the library? From what I have gathered, you have to have just the addons
folder at the root of your Asset repo but you need to have a project that you use to develop and test the plugin. Where do you keep all that stuff?
It doesn't appear that I can use a submodule in Git due to the directory structure required for the addon repo. I tried having two projects and symlinking the plugin into my addons directory but then I can't edit the files in Godot (it won't follow symlinks to open files but runs them just fine). I think this is the best setup I can come up with, I just have to use another editor.
Suggestions?