@Gokudomatic
I agree, the implication there is that learning multiple tools at once as a beginner far outweighs the befits. Its easy to let a couple years go by basking in the glory of technology and meanwhile not produce much of any portfolio level content. Personally I quite like 3DCoat, ZBrush I love and hate. Such great tools, odd UX design, no Linux runtime, random crashes... but the tools... wonderful magic sauce.
@keltwookie
Your doing better than I did. Be glad your not joining in prior to 2.5x, I'm sure the Blender community lost many potential users for not having Python bundled (disregarding the various other issues of the time). You couldn’t even start the program before giving up, literally, it wouldn’t start at all. People have it so easy now to be able to go online and in a couple minutes have dozens of ready to use production level tools all FOSS and with extensive free training available.
Good job with the car, your half way to Lightning McQueen :)
Haven't tried animating bones in Godot before. Godot is still pretty early in life and it is missing quite a few tools when it comes to assembling sets, doing terrain, and other more asset building type stuff. For the time being its best at least for the 3D to build and arrange everything before import but hopefully that will change. Especially with 3x Godot will have some pretty compelling reasons a dev may want to choose it over the myriad of other engines available.