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In order to start a hobby project I will need to create 3D scenes. But learning a fully featured modeling software like Blender takes lot of time and it will annoy me. It will be a unfinished hobby project and I'm not planned to be a 3D artist.
So my idea is to make the most work as possible into Godot editor. I will import simple obj meshes from a basic 3D free software. There is a list here. http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/
I see two others tasks to do. Adding animation bones and eventually dividing meshes into surfaces in order to apply several materials.
I wonder if these tasks can be done into Godot or if I must look for a modeling software who includes these features. I can start without waiting Godot 3.0. Sorry if my english isn't quite correct.