• 3D
  • Godot and modeling softwares.

I'm so stupid. I forget to import the mesh with the updated UV map...

The result is still ugly but it works almost as expected.

I wonder how to remove this kind of "Gouraud Shading" to obtain a flat shadowing on the mesh. My model is low poly and I want to show it !

@NeoD said: I wonder how to remove this kind of "Gouraud Shading" to obtain a flat shadowing on the mesh. My model is low poly and I want to show it !

Go on "Face mode" Select all faces In left tab shading/UV checks "Faces" and select "Flat"

That's it.

17 days later

@MagicLord said:

Thanks. It works fine on Godot 2.1. On a Godot 3.0 build that does nothing but the import process is different. Maybe I made something wrong.

a month later

This application, it's a crap, I do not recommend installing sensei in blender, it's very Intrusive modifies your interface, if you do not know how to return to your original interface you can damage your blender.

I recommend you use a basic model like a cube or a cylinder of few faces 10 15 0 20, and you practice with each of the UV mapping that has integrated blender, it took me 20 days to understand how each unwrap form works , Is not complicated also allows you to accommodate the islands in the way you want, it is only a question of you practice and do not despair, so you learn in blender you will have to pause your project and dedicate a little time to whatever you want...

@NeoD said: This test is to increase the scale of the islands that will cause you problems with the uv map resolution, whether you increase or decrease the scale of the islands that are not blue