When I run my game, I get errors like "already connect" or "already has parent".  Is there anyway to find out what errors have occurred from within my game?

Honestly I can't say for SURE, but it is not a good programming practice anyway IF you are speaking of the console output - debug builds are ok, but releases will lack the console output.<br>Anyway, it is really hard to give a better answers not knowing more about the context of your project. I don't know if you are trying to deal with errors in a "try / catch" way.<br>

I wanted to be able to detect them in my unit testing tool. &nbsp;Up visibility by making tests fail if there's an engine error. &nbsp;If you run the tool through the editor, and not the command line you don't see the errors. &nbsp;You can also run the tests on a device and you would only be able to see the console output while connected to the device.

5 months later

I'm guessing not, so I'm going to close this.

6 years later